Concurrency and parallelism are two important concepts in computer science. Concurrency refers to the ability of multiple tasks to run at the same time, while parallelism refers to the actual execution of multiple tasks at the same time.
In high-performance computing, concurrency and parallelism are essential for achieving high performance. This is because modern computers have multiple cores, and by running multiple tasks in parallel, we can take advantage of all of the available computing resources.
C++ provides a variety of features and libraries for implementing concurrency and parallelism. These features include threads, mutexes, and condition variables. C++ also provides the standard library <thread>
, which provides a high-level interface for creating and managing threads.
In this article, we will discuss the basics of concurrency and parallelism in C++. We will also discuss the various features and libraries that C++ provides for implementing concurrency and parallelism. Finally, we will present some examples of how concurrency and parallelism can be used to improve the performance of C++ programs.
Concurrency and Parallelism
In order to understand concurrency and parallelism, it is important to first understand the difference between a process and a thread. A process is a complete execution environment for a program. It includes its own memory space, its own stack, and its own set of resources. A thread is a lightweight process. It shares its memory space and stack with other threads in the same process, but it has its own set of resources.
Concurrency can be achieved by running multiple threads in the same process. This is called multithreading. When multiple threads are running in the same process, they can share data and communicate with each other. However, it is important to ensure that threads do not access the same data at the same time, or else this can lead to race conditions.
Parallelism can be achieved by running multiple processes at the same time. This is called multiprocessing. When multiple processes are running, they cannot share data or communicate with each other directly. However, they can communicate with each other through a shared memory area or through a network.
C++ Features for Concurrency and Parallelism
C++ provides a variety of features and libraries for implementing concurrency and parallelism. These features include:
- Threads – Threads are the basic building blocks of concurrency in C++. A thread is a lightweight process that can run in parallel with other threads. Threads can be created using the
std::thread
class.
- Mutexes – Mutexes are used to protect shared data from being accessed by multiple threads at the same time. A mutex is a lock that can be acquired by one thread at a time. When a thread acquires a mutex, other threads that try to acquire the same mutex will block until the first thread releases the mutex.
- Condition variables – Condition variables are used to notify threads that a shared data item has been modified. A condition variable is associated with a mutex. When a thread modifies a shared data item, it can signal the condition variable. Other threads that are waiting on the condition variable will be unblocked and will be able to acquire the mutex.
- The
<thread>
library – The<thread>
library provides a high-level interface for creating and managing threads. The<thread>
library also provides classes for mutexes and condition variables.
Examples of Concurrency and Parallelism in C++
Here are some examples of how concurrency and parallelism can be used to improve the performance of C++ programs:
- Web servers – Web servers can use concurrency to handle multiple requests at the same time. Each request can be handled by a separate thread. This allows the web server to handle more requests per second.
- Image processing – Image processing applications can use parallelism to speed up the processing of images. Multiple threads can be used to process different parts of the image at the same time. This can significantly reduce the time it takes to process an image.
- Scientific computing – Scientific computing applications can use parallelism to speed up the execution of computationally intensive algorithms. Multiple threads can be used to execute different parts of the algorithm at the same time. This can significantly reduce the time it takes to execute an algorithm.
Difference Between Concurrency and Parallelism
Concurrency and parallelism are two important concepts in computer science. They are often confused with each other, but they are not the same thing.
Concurrency is when multiple tasks can start, run, and complete in overlapping time periods. It doesn’t necessarily mean they’ll ever both be running at the same instant. For example, multitasking on a single-core machine is an example of concurrency.
Parallelism is when tasks literally run at the same time. This can only happen on a machine with multiple processing units, such as a multi-core processor.
In other words, concurrency is about the illusion of multiple tasks running at the same time, while parallelism is about actually running multiple tasks at the same time.
Benefits & Challenges
There are a number of benefits to using concurrent and parallel programming. Some of the benefits include:
- Efficient resource utilization. Concurrency and parallelism can help to improve the efficiency of resource utilization by allowing multiple tasks to share the same resources.
- Faster execution time. Concurrency and parallelism can help to speed up the execution time of tasks by allowing them to run at the same time.
- Improved scalability. Concurrency and parallelism can help to improve the scalability of applications by making them more efficient as the number of users or tasks increases.
However, there are also some challenges associated with concurrent and parallel programming. Some of the challenges include:
- Concurrency and parallelism can be complex to implement. Concurrency and parallelism can be complex to implement correctly, as it requires careful synchronization of tasks.
- Concurrency and parallelism can introduce race conditions. Race conditions are a type of bug that can occur when multiple tasks are accessing the same data at the same time.
- Concurrency and parallelism can make debugging more difficult. Debugging concurrent and parallel programs can be more difficult than debugging sequential programs, as it can be difficult to track down the source of a bug when multiple tasks are running at the same time.
Despite the challenges, concurrent and parallel programming can be a powerful tool for improving the performance and scalability of applications.
C++ Concurrency and Parallelism Support
C++11 introduced a number of features to support concurrency and parallelism. These features include:
- Threads. C++11 introduced the
std::thread
class, which represents a thread of execution. Threads can be created, joined, and detached using thestd::thread
class. - Mutexes. C++11 introduced the
std::mutex
class, which can be used to protect shared data from concurrent access. - Condition variables. C++11 introduced the
std::condition_variable
class, which can be used to wait for a condition to be met. - Futures. C++11 introduced the
std::future
class, which can be used to represent the result of an asynchronous computation.
C++17 and C++20 have further improved the support for concurrency and parallelism in C++. These improvements include:
- Tasks. C++17 introduced the
std::async
function, which can be used to create a task that can be executed asynchronously. - Ranges. C++20 introduced the
std::ranges
library, which provides a number of algorithms that can be executed in parallel. - Execution policies. C++20 introduced the concept of execution policies, which can be used to specify how an algorithm should be executed. Execution policies can be used to control the number of threads that are used to execute an algorithm, as well as the order in which the algorithm is executed.
The Standard Template Library (STL) algorithms have been updated to support parallel execution policies. This means that STL algorithms can now be executed in parallel, which can improve their performance.
The following table summarizes the support for concurrency and parallelism in C++:
Feature | C++11 | C++17 | C++20 |
---|---|---|---|
Threads | Yes | Yes | Yes |
Mutexes | Yes | Yes | Yes |
Condition variables | Yes | Yes | Yes |
Futures | Yes | Yes | Yes |
Tasks | No | Yes | Yes |
Ranges | No | Yes | Yes |
Execution policies | No | Yes | Yes |
The support for concurrency and parallelism in C++ has improved significantly in recent years. These improvements have made it easier to write concurrent and parallel programs in C++, which can improve their performance and scalability.
C++ Threads
The std::thread
class in C++ represents a thread of execution. Threads can be created, joined, and detached using the std::thread
class.
To create a thread, you can use the following syntax:
std::thread t(function_to_execute);
Code language: C++ (cpp)
The function_to_execute
parameter is a pointer to a function that will be executed by the thread.
Once a thread has been created, it can be joined using the following syntax:
t.join();
Code language: C++ (cpp)
This will wait for the thread to finish executing before continuing.
Threads can also be detached using the following syntax:
t.detach();
Code language: C++ (cpp)
This will allow the thread to continue executing in the background without waiting for it to finish.
Here is an example of how to create and join a thread:
#include <iostream>
#include <thread>
void print_hello() {
std::cout << "Hello, world!\n";
}
int main() {
std::thread t(print_hello);
t.join();
return 0;
}
Code language: C++ (cpp)
This code will print the following output:
Hello, world!
Here is an example of how to create and detach a thread:
#include <iostream>
#include <thread>
void print_hello() {
std::cout << "Hello, world!\n";
}
int main() {
std::thread t(print_hello);
t.detach();
return 0;
}
Code language: C++ (cpp)
This code will also print the following output:
Hello, world!
However, the main thread will not wait for the thread to finish executing before continuing.
It is important to note that threads can only be joined or detached once. If you try to join or detach a thread that has already been joined or detached, you will get an exception.
Here are some additional things to keep in mind when working with threads:
- Threads should be used to improve performance, not to make code more complex.
- Threads should be used to execute independent tasks.
- Threads should be synchronized to prevent race conditions.
- Threads should be properly cleaned up when they are no longer needed.
Threads can be a powerful tool for improving the performance and scalability of applications. However, it is important to use them carefully to avoid problems.
Thread Synchronization
Synchronization mechanisms are used to ensure that multiple threads can access shared data without interfering with each other. There are a variety of synchronization mechanisms available, including mutexes, locks, and condition variables.
- A mutex is a synchronization object that can be used to protect a shared resource from concurrent access. When a thread acquires a mutex, it is said to be “holding” the mutex. Only one thread can hold a mutex at a time. If another thread tries to acquire the mutex while it is already held, the second thread will block until the first thread releases the mutex.
- A lock is a type of mutex that can be used to protect a shared resource from concurrent access. However, unlike a mutex, a lock can be acquired and released multiple times by the same thread. This can be useful for implementing a variety of synchronization patterns.
- A condition variable is a synchronization object that can be used to wait for a condition to be met. When a thread calls the wait() method on a condition variable, it will block until the condition is met. The thread will then be woken up and can continue execution.
Importance of Synchronization
Synchronization is important to prevent race conditions and ensure data consistency. A race condition is a bug that can occur when multiple threads are accessing the same data at the same time. If the data is not properly synchronized, the threads may end up reading or writing different values to the data, which can lead to incorrect results.
Data consistency is the state of data in which all copies of the data are identical. Synchronization helps to ensure data consistency by preventing multiple threads from modifying the same data at the same time.
Code Examples
Here are some code examples demonstrating the use of synchronization mechanisms:
// This code uses a mutex to protect a shared variable.
std::mutex mutex;
int shared_variable = 0;
void thread_function() {
// Acquire the mutex.
std::lock_guard<std::mutex> lock(mutex);
// Modify the shared variable.
shared_variable++;
// Release the mutex.
}
int main() {
// Create two threads.
std::thread thread1(thread_function);
std::thread thread2(thread_function);
// Wait for the threads to finish.
thread1.join();
thread2.join();
// Print the value of the shared variable.
std::cout << shared_variable << std::endl;
return 0;
}
Code language: C++ (cpp)
This code will print the value 2, which is the expected value. If the mutex was not used, the two threads could have modified the shared variable at the same time, which could have resulted in an incorrect value.
Here is another example of how to use synchronization mechanisms:
// This code uses a condition variable to wait for a condition to be met.
std::condition_variable condition_variable;
std::mutex mutex;
bool condition = false;
void thread_function() {
// Acquire the mutex.
std::lock_guard<std::mutex> lock(mutex);
// Wait for the condition to be met.
while (!condition) {
condition_variable.wait(lock);
}
// The condition has been met, so do something.
std::cout << "The condition has been met!" << std::endl;
// Release the mutex.
}
int main() {
// Create a thread.
std::thread thread(thread_function);
// Set the condition to true.
condition = true;
// Wake up the thread.
condition_variable.notify_one();
// Wait for the thread to finish.
thread.join();
return 0;
}
Code language: C++ (cpp)
This code will print the following output:
The condition has been met!
Code language: C++ (cpp)
The thread will wait until the condition is met before it continues execution. When the condition is met, the thread will be woken up and will continue execution.
Synchronization mechanisms are an important part of concurrent programming. They can be used to prevent race conditions and ensure data consistency.
C++11 Atomics
Atomic operations are operations that are guaranteed to be executed atomically, i.e., without being interrupted by other threads. This is important in concurrent programming, where multiple threads may be accessing the same data at the same time. If an operation is not atomic, it is possible for two threads to read or write the same data at the same time, which can lead to data corruption.
C++11 introduced the std::atomic
class, which can be used to declare variables that can be accessed atomically. The std::atomic
class provides a number of methods for performing atomic operations on variables, such as load()
, store()
, and exchange()
.
Here is an example of how to use std::atomic
to declare an atomic variable:
std::atomic<int> counter = 0;
Code language: C++ (cpp)
This variable can be accessed atomically by any thread. For example, the following code will increment the counter atomically:
counter.fetch_add(1, std::memory_order_seq_cst);
Code language: C++ (cpp)
The std::memory_order_seq_cst
memory order ensures that the increment operation is seen by all threads in a consistent order.
Here is an example of how to use std::atomic
for lock-free synchronization:
std::atomic<bool> flag = false;
void thread1() {
while (!flag) {
// Wait for the flag to be set.
}
// Do something.
}
void thread2() {
flag = true;
}
Code language: C++ (cpp)
The thread1()
function will wait until the flag
variable is set to true before it continues execution. The thread2()
function will set the flag
variable to true. This ensures that the thread1()
function will not continue execution until the thread2()
function has finished setting the flag
variable.
Atomic operations are a powerful tool for concurrent programming. They can be used to ensure that data is accessed and modified atomically, which can prevent data corruption and race conditions.
C++17 Parallel Algorithms
C++17 introduced support for parallel execution policies, which can be used to specify how an algorithm should be executed. Execution policies can be used to control the number of threads that are used to execute an algorithm, as well as the order in which the algorithm is executed.
The C++17 standard library provides three execution policies:
seq
: Sequential execution. No parallelism is allowed.par
: Parallel execution on one or more threads.par_unseq
: Parallel execution on one or more threads, with each thread possibly vectorized.
The seq
execution policy is the default execution policy. The par
and par_unseq
execution policies can be specified by passing a std::execution_policy
object to the algorithm.
Parallel algorithms can improve the performance of STL algorithms by executing them on multiple threads. This can be useful for algorithms that are computationally expensive, such as sorting and searching.
Code Examples
Here is an example of how to use the par
execution policy with the std::sort()
algorithm:
#include <algorithm>
#include <vector>
int main() {
std::vector<int> v = {1, 5, 3, 2, 4};
std::sort(v.begin(), v.end(), std::execution_policy::par);
// v is now sorted in ascending order.
}
Code language: C++ (cpp)
This code will sort the v
vector in parallel. This can be useful if the vector is large, as it can improve the performance of the sort operation.
Here is an example of how to use the par_unseq
execution policy with the std::transform()
algorithm:
#include <algorithm>
#include <vector>
int main() {
std::vector<int> v = {1, 5, 3, 2, 4};
std::transform(v.begin(), v.end(), v.begin(), [](int x) { return x * 2; }, std::execution_policy::par_unseq);
// v is now {2, 10, 6, 4, 8}.
}
Code language: C++ (cpp)
This code will multiply each element in the v
vector by 2 in parallel. This can be useful if the vector is large, as it can improve the performance of the transform operation.
Parallel algorithms can be a powerful tool for improving the performance of STL algorithms. However, it is important to note that parallel algorithms can also introduce overhead. Therefore, it is important to benchmark parallel algorithms to ensure that they are actually improving the performance of the application.
C++20 Executors and Synchronization Library
The C++20 Executors introduces a new abstraction for executing tasks in parallel. Executors are objects that can be used to submit tasks for execution, and they can also be used to control the scheduling of tasks.
Executors are significant for concurrency and parallelism because they provide a way to decouple the execution of tasks from the details of how those tasks are executed. This allows developers to write code that is more portable and reusable, as it is not tied to a specific execution model.
New Synchronization Library
The C++20 Synchronization Library introduces a number of new synchronization primitives, including semaphores, latches, and barriers. These primitives can be used to coordinate the execution of tasks and to ensure that tasks access shared data in a safe manner.
The new synchronization library is significant for concurrency and parallelism because it provides a more comprehensive set of tools for managing concurrent execution. This can help to improve the performance and safety of concurrent applications.
Code Examples
Here are some code examples demonstrating the use of executors and the synchronization library:
Executors
#include <iostream>
#include <thread>
#include <future>
#include <execution>
int main() {
// Create an executor.
std::execution_policy policy = std::execution::par_unseq;
// Create a task.
auto task = []() {
std::cout << "Hello, world!" << std::endl;
};
// Submit the task to the executor.
std::future<void> future = std::async(policy, task);
// Wait for the task to complete.
future.wait();
return 0;
}
Code language: C++ (cpp)
This code will print the following output:
Hello, world!
Synchronization Library
#include <iostream>
#include <thread>
#include <mutex>
#include <condition_variable>
int main() {
// Create a mutex.
std::mutex mutex;
// Create a condition variable.
std::condition_variable condition_variable;
// Create a flag.
bool flag = false;
// Create a thread.
std::thread thread([&]() {
// Wait for the flag to be set.
std::unique_lock<std::mutex> lock(mutex);
condition_variable.wait(lock, [&]() { return flag; });
// Do something.
std::cout << "Hello, world!" << std::endl;
});
// Set the flag.
{
std::lock_guard<std::mutex> lock(mutex);
flag = true;
}
// Wake up the thread.
condition_variable.notify_one();
// Wait for the thread to finish.
thread.join();
return 0;
}
Code language: C++ (cpp)
This code will print the following output:
Hello, world!
Best Practices and Common Pitfalls
Here are some best practices for implementing concurrent and parallel programming in C++:
- Use the appropriate synchronization primitives. There are a variety of synchronization primitives available in C++, such as mutexes, locks, and condition variables. Use the appropriate synchronization primitive for the task at hand.
- Avoid race conditions. A race condition is a bug that can occur when multiple threads are accessing the same data at the same time. To avoid race conditions, use synchronization primitives to protect shared data.
- Avoid deadlocks. A deadlock is a situation where two or more threads are waiting for each other to release a resource. To avoid deadlocks, use synchronization primitives to ensure that threads release resources in a consistent order.
- Use RAII to manage resources. RAII is a technique for automatically managing resources. When using RAII, resources are automatically released when the object that owns them goes out of scope. This can help to avoid resource leaks.
- Test your code thoroughly. Concurrent and parallel programs can be more difficult to test than sequential programs. It is important to test your code thoroughly to ensure that it is correct and that it does not have any race conditions or deadlocks.
Here are some common pitfalls to avoid when implementing concurrent and parallel programming in C++:
- Not using the appropriate synchronization primitives. This can lead to race conditions.
- Not avoiding race conditions. This can lead to incorrect results.
- Not avoiding deadlocks. This can cause the program to hang.
- Not using RAII to manage resources. This can lead to resource leaks.
- Not testing your code thoroughly. This can lead to bugs and performance problems.
By following these best practices and avoiding common pitfalls, you can write concurrent and parallel programs that are correct, efficient, and safe.